State of the Art in Artistic Editing of Appearance, Lighting, and Material

dc.contributor.authorSchmidt, Thorsten-Waltheren_US
dc.contributor.authorPellacini, Fabioen_US
dc.contributor.authorNowrouzezahrai, Dereken_US
dc.contributor.authorJarosz, Wojciechen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorSylvain Lefebvre and Michela Spagnuoloen_US
dc.date.accessioned2014-12-16T07:12:53Z
dc.date.available2014-12-16T07:12:53Z
dc.date.issued2014en_US
dc.description.abstractMimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are an important tool for conveying information about the world, be it the shape and function of a CAD model, or the mood of a movie sequence. However, authoring this content is often a tedious task, even if undertaken by groups of highly-trained and experienced artists. Unsurprisingly, numerous methods to facilitate and accelerate this appearance editing task have been proposed, enabling the editing of scene objects' appearances, lighting, and materials, as well as entailing the introduction of new interaction paradigms and specialized preview rendering techniques. In this STAR we provide a comprehensive survey of artistic appearance, lighting, and material editing approaches. We organize this complex and active research area in a structure tailored to academic researchers, graduate students, and industry professionals alike. In addition to editing approaches, we discuss how user interaction paradigms and rendering backends combine to form usable systems for appearance editing. We conclude with a discussion of open problems and challenges to motivate and guide future research.en_US
dc.description.seriesinformationEurographics 2014 - State of the Art Reportsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egst.20141041en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction techniquesen_US
dc.titleState of the Art in Artistic Editing of Appearance, Lighting, and Materialen_US
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