A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces
dc.contributor.author | Gagniere, S. | en_US |
dc.contributor.author | Han, Y. | en_US |
dc.contributor.author | Chen, Y. | en_US |
dc.contributor.author | Hyde, D. | en_US |
dc.contributor.author | Marquez‐Razon, A. | en_US |
dc.contributor.author | Teran, J. | en_US |
dc.contributor.author | Fedkiw, R. | en_US |
dc.contributor.editor | Alliez, Pierre | en_US |
dc.contributor.editor | Wimmer, Michael | en_US |
dc.date.accessioned | 2024-03-23T10:14:07Z | |
dc.date.available | 2024-03-23T10:14:07Z | |
dc.date.issued | 2024 | |
dc.description.abstract | The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not self‐intersecting. However, due to numerical and/or user error, input surfaces are commonly self‐intersecting to some degree. The removal of self‐intersection is a burdensome task that complicates workflow and generally slows down the process of creating simulation‐ready digital assets. We present a method for the creation of a volumetric embedding hexahedron mesh from a self‐intersecting input triangle mesh. Our method is designed for efficiency by minimizing use of computationally expensive exact/adaptive precision arithmetic. Although our approach allows for nearly no limit on the degree of self‐intersection in the input surface, our focus is on efficiency in the most common case: many minimal self‐intersections. The embedding hexahedron mesh is created from a uniform background grid and consists of hexahedron elements that are geometrical copies of grid cells. Multiple copies of a single grid cell are used to resolve regions of self‐intersection/overlap. Lastly, we develop a novel topology‐aware embedding mesh coarsening technique to allow for user‐specified mesh resolution as well as a topology‐aware tetrahedralization of the hexahedron mesh. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | ARTICLES | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 43 | |
dc.identifier.doi | 10.1111/cgf.14986 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 17 pages | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14986 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf14986 | |
dc.publisher | © 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | mesh generation | |
dc.subject | modelling | |
dc.title | A Robust Grid‐Based Meshing Algorithm for Embedding Self‐Intersecting Surfaces | en_US |
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