Photo-Realistic Imaging of Digital Terrains

dc.contributor.authorCohen, Danielen_US
dc.contributor.authorShaked, Amiten_US
dc.date.accessioned2014-10-21T07:25:41Z
dc.date.available2014-10-21T07:25:41Z
dc.date.issued1993en_US
dc.description.abstractWe present a method for the generation of photo-realistic images of views over terrain datasets by mapping a digital aerial photograph on a perspective projection of a digital elevation map. We use high resolution for both digital maps to increase the quality and the realism of the image at the cost of the overhead of processing very large data bases. In the core of this paper we present an accelerated ray casting technique based on a new algorithm of traversing a pyramidal data structure. Unlike other known traversal techniques, the cost of a single step of the algorithm consists of a few additions, shifts and comparisons only.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.identifier.doi10.1111/1467-8659.1230363en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages363-373en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1230363en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titlePhoto-Realistic Imaging of Digital Terrainsen_US
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