Designing a Virtual Reality Game for the CAVE
dc.contributor.author | Livatino, S. | en_US |
dc.contributor.author | Agerbech, V. | en_US |
dc.contributor.author | Johansen, A. | en_US |
dc.contributor.author | Johansen, B. | en_US |
dc.contributor.editor | S. Battiato and G. Gallo and F. Stanco | en_US |
dc.date.accessioned | 2014-01-27T16:20:42Z | |
dc.date.available | 2014-01-27T16:20:42Z | |
dc.date.issued | 2006 | en_US |
dc.description.abstract | Virtual Reality has for many years been a technology which has stagnated in application and software development for games. The applications available for VR environments have increased but they mostly remain related to scientific purposes while computer games in VR are still being developed and only show a part of their actual potential. The game industry has begun to see the possibilities of VR games in a near future with the implementation of some popular games to a CAVE system. However, a full immersion VR solution still remains uncommon and expensive. This paper aims to demonstrate the potential of VR games, and in particular games for the CAVE, now that affordable solutions are close to reach as more powerful hardware is available at low price. The focus is also on the methodology to be pursued while designing a VR game. Results were encouraging and tests performed on a first prototype demonstrates system feasibility. | en_US |
dc.description.seriesinformation | 4th Eurographics Italian Chapter Conference | en_US |
dc.identifier.isbn | 3-905673-58-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/111-115 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism | en_US |
dc.title | Designing a Virtual Reality Game for the CAVE | en_US |
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