The V-Horus Project

dc.contributor.authorLennhoff, Andreaen_US
dc.contributor.authorVelho, Luizen_US
dc.contributor.authorAlevato, Bernadoen_US
dc.contributor.authorNovaes, Luizaen_US
dc.contributor.authorLopes, Jorgeen_US
dc.contributor.editorSpagnuolo, Michela and Melero, Francisco Javieren_US
dc.date.accessioned2020-11-17T17:51:51Z
dc.date.available2020-11-17T17:51:51Z
dc.date.issued2020
dc.description.abstractThe V-Horus Project aims to reconstruct archaeological artefacts using digital technologies and to visualize them in an immersive experience in Virtual Reality. The focus of the project has been the reconstruction and 3D visualization of artefacts from the Egyptian collection of the National Museum of Brazil, in Rio de Janeiro, many of them destroyed in the fire in 2018. In this article, the multidisciplinary development process of the virtual reconstruction of a mummy from the roman period (30 BC to 395 AD) and the partcipants'immersive experience are reported. The results show that this experiment, which explores techniques of virtual reality, digital reconstruction, gaming, and immersive narrative expands the possibilities of visualization and groupings of artefacts in a museum; manages to engage the public; and has great symbolic value in enabling the digital reconstruction of destroyed objects of the collectionen_US
dc.description.sectionheadersVirtual/Augmented Reality and Museum Applications
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20201299
dc.identifier.isbn978-3-03868-110-6
dc.identifier.issn2312-6124
dc.identifier.pages89-92
dc.identifier.urihttps://doi.org/10.2312/gch.20201299
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20201299
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies>Computer graphics>Graphics systems and interfaces>Virtual reality
dc.titleThe V-Horus Projecten_US
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