Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation

dc.contributor.authorJain, Eaktaen_US
dc.contributor.authorSheikh, Yaseren_US
dc.contributor.authorHodgins, Jessicaen_US
dc.contributor.editorEitan Grinspun and Jessica Hodginsen_US
dc.date.accessioned2016-02-18T11:50:48Z
dc.date.available2016-02-18T11:50:48Z
dc.date.issued2009en_US
dc.description.abstractThe skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium has several advantages over the traditional medium-it is easy to relight the scene, render it from different viewpoints, and add physical simulations. In this work, we propose a method to leverage the talent of traditionally trained hand animators to create three-dimensional animation of human motion, while allowing them to work in the medium that is familiar to them. The input to our algorithm is a set of hand-animated frames. Our key insight is to use motion capture data as a source of domain knowledge and 'lift' the two-dimensional animation to three dimensions, while maintaining the unique style of the input animation. A motion capture clip is projected to two dimensions. First, time alignment is done to match the timing of the hand-drawn frames and then, the limbs are aligned to better match the pose in the hand-drawn frames. Finally the motion is reconstructed in three dimensions. We demonstrate our algorithm on a variety of hand animated motion sequences on different characters, including ballet, a stylized sneaky walk, and a sequence of jumping jacks.en_US
dc.description.sectionheadersEditing in Styleen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.doi10.1145/1599470.1599483en_US
dc.identifier.isbn978-1-60558-610-6en_US
dc.identifier.issn1727-5288en_US
dc.identifier.pages93-102en_US
dc.identifier.urihttps://doi.org/10.1145/1599470.1599483en_US
dc.publisherACM SIGGRAPH / Eurographics Associationen_US
dc.subjectI.3.3 [Animation fromMotion/Video Dataen_US
dc.subjectAnimation of Articulated Figuresen_US
dc.subjectBelievable Motionen_US
dc.subjectComputer Vision for Animation]en_US
dc.titleLeveraging the Talent of Hand Animators to Create Three-Dimensional Animationen_US
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