Motion Synthesis for Sports Using Unobtrusive Lightweight Body‐Worn and Environment Sensing

dc.contributor.authorKelly, P.en_US
dc.contributor.authorConaire, C. Óen_US
dc.contributor.authorO'Connor, N. E.en_US
dc.contributor.authorHodgins, J.en_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T16:16:21Z
dc.date.available2015-02-28T16:16:21Z
dc.date.issued2013en_US
dc.description.abstractThe ability to accurately achieve performance capture of athlete motion during competitive play in near real‐time promises to revolutionize not only broadcast sports graphics visualization and commentary, but also potentially performance analysis, sports medicine, fantasy sports and wagering. In this paper, we present a highly portable, non‐intrusive approach for synthesizing human athlete motion in competitive game‐play with lightweight instrumentation of both the athlete and field of play. Our data‐driven puppetry technique relies on a pre‐captured database of short segments of motion capture data to construct a motion graph augmented with interpolated motions and speed variations. An athlete's performed motion is synthesized by finding a related action sequence through the motion graph using a sparse set of measurements from the performance, acquired from both worn inertial and global location sensors. We demonstrate the efficacy of our approach in a challenging application scenario, with a high‐performance tennis athlete wearing one or more lightweight body‐worn accelerometers and a single overhead camera providing the athlete's global position and orientation data. However, the approach is flexible in both the number and variety of input sensor data used. The technique can also be adopted for searching a motion graph efficiently in linear time in alternative applications.The ability to accurately achieve performance capture of athlete motion during competitive play in near real‐time promises to revolutionise not only broadcast sports graphics visualisation and commentary, but also potentially performance analysis, sports medicine, fantasy sports and wagering. In this paper, we present a highly portable, non‐intrusive approach for synthesising human athlete motion in competitive game‐play with lightweight instrumentation of both the athlete and field of play. Our data‐driven puppetry technique relies on a pre‐captured database of short segments of motion capture data to construct a motion graph augmented with interpolated motions and speed variations. An athlete's performed motion is synthesised by finding a related action sequence through the motion graph using a sparse set of measurements from the performance, acquired from both worn inertial and global location sensors.en_US
dc.description.number8
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume32
dc.identifier.doi10.1111/cgf.12143en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12143en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectmotion synthesisen_US
dc.subjectdata‐drivenen_US
dc.subjectViterbien_US
dc.subjectwearable devicesen_US
dc.subjectglobal positionen_US
dc.subjectmotion graphen_US
dc.subjectI.3.0 [Computer Graphics]en_US
dc.subjectGeneralen_US
dc.titleMotion Synthesis for Sports Using Unobtrusive Lightweight Body‐Worn and Environment Sensingen_US
Files
Collections