BOXTREE: A Hierarchical Representation for Surfaces in 3D

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Date
1996
Journal Title
Journal ISSN
Volume Title
Publisher
Blackwell Science Ltd and the Eurographics Association
Abstract
We introduce the boxtree, a versatile data structure for representing triangulated or meshed surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient ray tracing and collision detection. It is simple and robust, and requires minimal space. In situations where storage is at a premium, boxtrees are effective alternatives to octrees and BSP trees. They are also more flexible and efficient than R-trees, and nearly as simple to implement.
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@article{
10.1111:1467-8659.1530387
, journal = {Computer Graphics Forum}, title = {{
BOXTREE: A Hierarchical Representation for Surfaces in 3D
}}, author = {
Barequet, Gill
and
Chazelle, Bernard
and
Guibas, Leonidas J.
and
Mitchell, Joseph S.B.
and
Tal, Ayellet
}, year = {
1996
}, publisher = {
Blackwell Science Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.1530387
} }
Citation