A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments

dc.contributor.authorNorouzi, Nahalen_US
dc.contributor.authorKim, Kangsooen_US
dc.contributor.authorBruder, Gerden_US
dc.contributor.authorErickson, Austinen_US
dc.contributor.authorChoudhary, Zubinen_US
dc.contributor.authorLi, Yifanen_US
dc.contributor.authorWelch, Gregen_US
dc.contributor.editorArgelaguet, Ferran and McMahan, Ryan and Sugimoto, Makien_US
dc.date.accessioned2020-12-01T16:10:20Z
dc.date.available2020-12-01T16:10:20Z
dc.date.issued2020
dc.description.abstractEmbodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a screen or projector, and a growing number of works are focusing on agents in virtual reality, a comparatively small number of publications looked at such agents in augmented reality (AR). Such AR agents, specifically when using see-through head-mounted displays (HMDs) as the display medium, show multiple critical differences to other forms of agents, including their appearances, behaviors, and physical-virtual interactivity. Due to the unique challenges in this specific field, and due to the comparatively limited attention by the research community so far, we believe that it is important to map the field to understand the current trends, challenges, and future research. In this paper, we present a systematic review of the research performed on interactive, embodied AR agents using HMDs. Starting with 1261 broadly related papers, we conducted an in-depth review of 50 directly related papers from 2000 to 2020, focusing on papers that reported on user studies aiming to improve our understanding of interactive agents in AR HMD environments or their utilization in specific applications. We identified common research and application areas of AR agents through a structured iterative process, present research trends, and gaps, and share insights on future directions.en_US
dc.description.sectionheadersAvatars in Single and Multi User Experiences
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20201264
dc.identifier.isbn978-3-03868-111-3
dc.identifier.issn1727-530X
dc.identifier.pages101-111
dc.identifier.urihttps://doi.org/10.2312/egve.20201264
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201264
dc.publisherThe Eurographics Associationen_US
dc.subjectGeneral and reference
dc.subjectSurveys and overviews
dc.subjectComputing methodologies
dc.subjectMixed / augmented reality
dc.titleA Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environmentsen_US
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