Egocentric Normalization of Kinematic Path
dc.contributor.author | Molla, Eray | en_US |
dc.contributor.author | Boulic, Ronan | en_US |
dc.contributor.editor | B. Solenthaler and E. Puppo | en_US |
dc.date.accessioned | 2015-04-15T18:40:49Z | |
dc.date.available | 2015-04-15T18:40:49Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a technique to normalize the spatial relationship vectors between the body parts of the source character. This allows for morphological adaptation of these vectors onto the target characters, hence preserving the semantics in postures with and without body-contact. | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.description.seriesinformation | EG 2015 - Posters | en_US |
dc.identifier.doi | 10.2312/egp.20151037 | en_US |
dc.identifier.pages | 13-14 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egp.20151037 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics [I.3.7] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | Egocentric Normalization of Kinematic Path | en_US |