Realistic Urban Road Network Modelling From GIS Data
dc.contributor.author | Nguyen, Hoang Ha | en_US |
dc.contributor.author | Desbenoit, Brett | en_US |
dc.contributor.author | Daniel, Marc | en_US |
dc.contributor.editor | Vincent Tourre and Filip Biljecki | en_US |
dc.date.accessioned | 2016-12-07T17:23:59Z | |
dc.date.available | 2016-12-07T17:23:59Z | |
dc.date.issued | 2016 | |
dc.description.abstract | Starting from GIS data, which are sampled and often inaccurate, this paper presents a method to reconstruct urban road surfaces respecting important geometric constraints selected from civil engineering. We propose a mathematical road surface model based upon road axes and properties. In addition, we introduce a process to produce a mesh representing the roads and the terrain so that roads and terrain match. Experiments and compelling results prove the efficiency of our framework. | en_US |
dc.description.sectionheaders | Modelling | |
dc.description.seriesinformation | Eurographics Workshop on Urban Data Modelling and Visualisation | |
dc.identifier.doi | 10.2312/udmv.20161414 | |
dc.identifier.isbn | 978-3-03868-013-0 | |
dc.identifier.issn | 2307-8251 | |
dc.identifier.pages | 9-15 | |
dc.identifier.uri | https://doi.org/10.2312/udmv.20161414 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/udmv20161414 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Virtual reality | |
dc.title | Realistic Urban Road Network Modelling From GIS Data | en_US |
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