Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU

dc.contributor.authorDokter, Marken_US
dc.contributor.authorHladký, Jozefen_US
dc.contributor.authorParger, Mathiasen_US
dc.contributor.authorSchmalstieg, Dieteren_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.authorSteinberger, Markusen_US
dc.contributor.editorAlliez, Pierre and Pellacini, Fabioen_US
dc.date.accessioned2019-05-05T17:39:31Z
dc.date.available2019-05-05T17:39:31Z
dc.date.issued2019
dc.description.abstractIn this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. We show that a CPatch can be rasterized efficiently in a hierarchical manner on the GPU, locally discarding irrelevant portions of the curves. Our rasterizer is fast and scalable, works on all patches in parallel, and does not require any approximations. We show a parallel implementation of our rasterizer, which naturally supports all kinds of color spaces, blending and super-sampling. Additionally, we show how vector graphics input can efficiently be converted to a CPatch representation, solving challenges like patch self-intersections and false inside-outside classification. Results indicate that our approach is faster than the state-of-the-art, more flexible and could potentially be implemented in hardware.en_US
dc.description.number2
dc.description.sectionheadersRendering Systems
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume38
dc.identifier.doi10.1111/cgf.13622
dc.identifier.issn1467-8659
dc.identifier.pages93-103
dc.identifier.urihttps://doi.org/10.1111/cgf.13622
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13622
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectRasterization
dc.subjectTheory of computation
dc.subjectMassively parallel algorithms
dc.titleHierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPUen_US
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