Animating Horse Gaits and Transitions

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using gaits and transitions based on predictions from Dynamic Similarity theory. A Genetic Programming technique is used to evolve gait motion with dynamically adjustable limb extent. The system is controlled in real-time using a MIDI controller system based around the model's Froude number. We were successful in producing high quality animations of the horse's natural gaits and transitions.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/TPCG/TPCG10/215-222
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
John Collomosse and Ian Grimstead
}, title = {{
Animating Horse Gaits and Transitions
}}, author = {
Murphy, James E.
and
Carr, Hamish
and
O'Neill, Michael
}, year = {
2010
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-75-3
}, DOI = {
/10.2312/LocalChapterEvents/TPCG/TPCG10/215-222
} }
Citation