Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal

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Date
2019
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Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Semantic surface decomposition (SSD) facilitates various geometry processing and product re-design tasks. Filter-based techniques are meaningful and widely used to achieve the SSD, which however often leads to surface either under-fitting or overfitting. In this paper, we propose a reliable rolling-guided point normal filtering method to decompose textures from a captured point cloud surface. Our method is built on the geometry assumption that 3D surfaces are comprised of an underlying shape (US) and a variety of bump ups and downs (BUDs) on the US. We have three core contributions. First, by considering the BUDs as surface textures, we present a RANSAC-based sub-neighborhood detection scheme to distinguish the US and the textures. Second, to better preserve the US (especially the prominent structures), we introduce a patch shift scheme to estimate the guidance normal for feeding the rolling-guided filter. Third, we formulate a new position updating scheme to alleviate the common uneven distribution of points. Both visual and numerical experiments demonstrate that our method is comparable to state-of-the-art methods in terms of the robustness of texture removal and the effectiveness of the underlying shape preservation.
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@article{
10.1111:cgf.13874
, journal = {Computer Graphics Forum}, title = {{
Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal
}}, author = {
Sun, Yangxing
and
Chen, Honghua
and
Qin, Jing
and
Li, Hongwei
and
Wei, Mingqiang
and
Zong, Hua
}, year = {
2019
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13874
} }
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