Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds

dc.contributor.authorBoubekeur, Tamyen_US
dc.contributor.authorCignoni, Paoloen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.authorGoesele, Michaelen_US
dc.contributor.authorKlein, Reinharden_US
dc.contributor.authorRoth, Stefanen_US
dc.contributor.authorWeinmann, Michaelen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorChiara Eva Catalano and Livio De Lucaen_US
dc.date.accessioned2016-10-05T06:27:33Z
dc.date.available2016-10-05T06:27:33Z
dc.date.issued2016
dc.description.abstractThe EU FP7 FET-Open project ''Harvest4D: Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds'' deals with the acquisition, processing, and display of dynamic 3D data. Technological progress is offering us a wide-spread availability of sensing devices that deliver different data streams, which can be easily deployed in the real world and produce streams of sampled data with increased density and easier iteration of the sampling process. These data need to be processed and displayed in a new way. The Harvest4D project proposes a radical change in acquisition and processing technology: instead of a goaldriven acquisition that determines the devices and sensors, its methods let the sensors and resulting available data determine the acquisition process. A variety of challenging problems need to be solved: huge data amounts, different modalities, varying scales, dynamic, noisy and colorful data. This short contribution presents a selection of the many scientific results produced by Harvest4D. We will focus on those results that could bring a major impact to the Cultural Heritage domain, namely facilitating the acquisition of the sampled data or providing advanced visual analysis capabilities.en_US
dc.description.sectionheadersAcquisition and Reconstruction
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.identifier.doi10.2312/gch.20161378
dc.identifier.isbn978-3-03868-011-6
dc.identifier.issn2312-6124
dc.identifier.pages19-22
dc.identifier.urihttps://doi.org/10.2312/gch.20161378
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20161378
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [Computing methodologies]
dc.subjectShape Modeling
dc.titleHarvesting Dynamic 3D Worlds from Commodity Sensor Cloudsen_US
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