Particle-Based Transparent Rendering of Implicit Surfaces and its Application to Fused Visualization

dc.contributor.authorTanaka, Satoshien_US
dc.contributor.authorHasegawa, Kyotoen_US
dc.contributor.authorShimokubo, Yoshiyukien_US
dc.contributor.authorKaneko, Tomonorien_US
dc.contributor.authorKawamura, Takumaen_US
dc.contributor.authorNakata, Susumuen_US
dc.contributor.authorOjima, Saorien_US
dc.contributor.authorSakamoto, Naohisaen_US
dc.contributor.authorTanaka, Hiromien_US
dc.contributor.authorKoyamada, Kojien_US
dc.contributor.editorMiriah Meyer and Tino Weinkaufsen_US
dc.date.accessioned2013-11-08T10:22:29Z
dc.date.available2013-11-08T10:22:29Z
dc.date.issued2012en_US
dc.description.abstractWe present particle-based surface rendering (PBSR) that realizes precise rendering of transparent implicit surfaces and flexible fused visualization. The PBSR uses small opaque particles as rendering primitives and creates transparent images with the correct depth feel without the necessity of particle sorting. The nonnecessity of sorting enables that the rendering stage of the PBSR can be executed with interactive frame rates. The formula derived based on binomial probability works well to control the surface opacity. The PBSR realizes precise and quick transparent rendering of highly nonlinear implicit surfaces, such as those constructed by interpolating 3D scattered points. The PBSR also realizes various types of fused visualization such as surface-surface fusion, surface-volume fusion, and fusion of a slice plane with a volume and a polygon mesh.en_US
dc.description.seriesinformationEuroVis - Short Papersen_US
dc.identifier.isbn978-3-905673-91-3en_US
dc.identifier.urihttps://doi.org/10.2312/PE/EuroVisShort/EuroVisShort2012/025-029en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithms I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Visible line/surface algorithmsen_US
dc.titleParticle-Based Transparent Rendering of Implicit Surfaces and its Application to Fused Visualizationen_US
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