A Progressive Algorithm for Three Point Transport

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Date
1999
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Volume Title
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Blackwell Publishers Ltd and the Eurographics Association
Abstract
When computing global illumination in environments made up of surfaces with general Bidirectional Reflection Distribution Functions, a three point formulation of the rendering equation can be used. Brute-force algorithms can lead to a linear system of equations whose matrix is cubic, which is expensive in time and space. The hierarchical approach is more efficient. Aupperle et al. proposed a hierarchical three point algorithm to compute global illumination in the presence of glossy reflection. We present in this paper some improvements we brought to this method: shooting, "lazy" push-pull, photometric subdivision criterion, etc. Then we will show how our new method takes into account non-planar surfaces in the hierarchical resolution process.
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@article{
10.1111:1467-8659.00301
, journal = {Computer Graphics Forum}, title = {{
A Progressive Algorithm for Three Point Transport
}}, author = {
Dumont, Reynald
and
Bouatouch, Kadi
and
Gosselin, Philippe
}, year = {
1999
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00301
} }
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