High Quality Rendering Using the Talisman Architecture

dc.contributor.authorBarkans, Anthony C.en_US
dc.contributor.editorA. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneideren_US
dc.date.accessioned2014-02-06T14:57:01Z
dc.date.available2014-02-06T14:57:01Z
dc.date.issued1997en_US
dc.description.abstractCurrently graphics devices that offer both high performance and high quality interactive rendering have been priced at a level that places them out of the reach of the broad number of users that constitutes the massmarket. Because of the cost constraints placed on graphics devices designed for the massmarket, they often trade off image quality in order to get reasonable rendering rates with minimum use of hardware. This approach is not leading to a rapid adoption of true 3D graphics technology for the broadest number of users. The goal of the Talisman initiative is to make 3D graphics truly ubiquitous. This requires that both high performance and high quality interactive rendering be made available at mass-market price points. This means that trading off image quality, as a means to obtain high performance rendering is unacceptable. In this paper it will be shown that high quality rendering is a natural extension of the highperformance rendering architecture embodied in Talisman.en_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn0-89791-961-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH97/079-087en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHigh Quality Rendering Using the Talisman Architectureen_US
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