Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method

dc.contributor.authorNisiotis, Louisen_US
dc.contributor.editorSousa Santos, Beatrizen_US
dc.contributor.editorAnderson, Eikeen_US
dc.date.accessioned2024-04-30T08:23:04Z
dc.date.available2024-04-30T08:23:04Z
dc.date.issued2024
dc.description.abstractThis paper presents a case study on playing video games as a method to support the delivery of a game development University module, describing the teaching methodology and presenting details on a 'gaming' for learning approach to support the module's learning objectives. It presents the formulation of a theoretical framework to evaluate students acceptance of playing video games as a learning method, and the results of a pilot study using a modified Technology Acceptance Model. The results revealed that gaming as a learning activity was positively perceived by students, finding this method engaging and relevant to their learning curriculum, playful, enjoyable, useful, easy to use, with positive attitudes and behavioural intentions to use. This pilot case study serves as a practical example of implementing video games to support learning, preparing the methodology for further research to understand students acceptance, and the effect on learning outcomes and knowledge acquisition.en_US
dc.description.sectionheadersShort Education Papers, GIT Curriculum
dc.description.seriesinformationEurographics 2024 - Education Papers
dc.identifier.doi10.2312/eged.20241008
dc.identifier.isbn978-3-03868-238-7
dc.identifier.issn1017-4656
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/eged.20241008
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/eged20241008
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → HCI theory, concepts and models; Applied computing → Education
dc.subjectHuman
dc.subjectcentered computing → HCI theory
dc.subjectconcepts and models
dc.subjectApplied computing → Education
dc.titleGaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Methoden_US
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