MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal

dc.contributor.authorKol, Timothy R.en_US
dc.contributor.authorBauszat, Pabloen_US
dc.contributor.authorLee, Sungkilen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2019-03-17T09:56:53Z
dc.date.available2019-03-17T09:56:53Z
dc.date.issued2019
dc.description.abstractWe present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many‐light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume38
dc.identifier.doi10.1111/cgf.13527
dc.identifier.issn1467-8659
dc.identifier.pages235-247
dc.identifier.urihttps://doi.org/10.1111/cgf.13527
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13527
dc.publisher© 2019 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectglobal illumination
dc.subjectvisibility determination
dc.subjectVisibility
dc.subjectMassively parallel algorithms
dc.titleMegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversalen_US
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