An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments
dc.contributor.author | Fabre, Y. | en_US |
dc.contributor.author | Pitel, G. | en_US |
dc.contributor.author | Soubrevilla, L. | en_US |
dc.contributor.author | Marchand, E. | en_US |
dc.contributor.author | GĂ©raud, T. | en_US |
dc.contributor.author | Demaille, A. | en_US |
dc.contributor.editor | J. D. Mulder and R. van Liere | en_US |
dc.date.accessioned | 2014-01-27T09:24:57Z | |
dc.date.available | 2014-01-27T09:24:57Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | In Distributed Virtual Environments, each machine equally handles the communications over the network, provides the user with a view of the world, and processes her requests. A major issue is to ensure that the network communication does not hinder the interactivity between the machine and the user. In this paper, we present a program designed to achieve this goal, based on tools rarely used in this area. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |
dc.identifier.isbn | 3-211-83516-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/EGVE00/105-113 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments | en_US |
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