An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments

dc.contributor.authorFabre, Y.en_US
dc.contributor.authorPitel, G.en_US
dc.contributor.authorSoubrevilla, L.en_US
dc.contributor.authorMarchand, E.en_US
dc.contributor.authorGĂ©raud, T.en_US
dc.contributor.authorDemaille, A.en_US
dc.contributor.editorJ. D. Mulder and R. van Liereen_US
dc.date.accessioned2014-01-27T09:24:57Z
dc.date.available2014-01-27T09:24:57Z
dc.date.issued2000en_US
dc.description.abstractIn Distributed Virtual Environments, each machine equally handles the communications over the network, provides the user with a view of the world, and processes her requests. A major issue is to ensure that the network communication does not hinder the interactivity between the machine and the user. In this paper, we present a program designed to achieve this goal, based on tools rarely used in this area.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn3-211-83516-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE00/105-113en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environmentsen_US
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