GKS in Pascal

dc.contributor.authorSlater, M.en_US
dc.date.accessioned2014-07-31T09:06:24Z
dc.date.available2014-07-31T09:06:24Z
dc.date.issued1984en_US
dc.description.abstractThe design of the Pascal interface to the Graphics Kernel System is discussed and illustrated. The principles underlying the binding are given and examples show how some of the major features of GKS will look in Pascal. The examples cover graphical output, setting primitive representation, graphical input and inquiries.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume3en_US
dc.identifier.doi10.1111/j.1467-8659.1984.tb00159.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages259-267en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1984.tb00159.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleGKS in Pascalen_US
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