XFluids in Deforming Meshes

dc.contributor.authorFeldman, Bryan E.en_US
dc.contributor.authorO Brien, James F.en_US
dc.contributor.authorKlingner, Bryan M.en_US
dc.contributor.authorGoktekin, Tolga G.en_US
dc.contributor.editorD. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsosen_US
dc.date.accessioned2014-01-29T07:12:32Z
dc.date.available2014-01-29T07:12:32Z
dc.date.issued2005en_US
dc.description.abstractThis paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid s motion. The modification consists of a straightforward adaptation of the commonly used semi-Lagrangian advection method to account for the mesh s motion. Because the method does not require more interpolation steps than standard semi-Lagrangian integration, it does not suffer from additional smoothing and requires only the added cost of updating the mesh. By specifying appropriate boundary conditions, mesh boundaries can behave like moving obstacles that act on the fluid resulting in a number of interesting effects. The paper includes several examples that have been computed on moving tetrahedral meshes.en_US
dc.description.seriesinformationSymposium on Computer Animationen_US
dc.identifier.isbn1-59593-198-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA05/255-260en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling, Physically Based Modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, Animation; I.6.8 [Simulation and Modeling]: Types of Simulation, Animationen_US
dc.titleXFluids in Deforming Meshesen_US
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