VRTree: Example-Based 3D Interactive Tree Modeling in Virtual Reality

dc.contributor.authorWu, Dien_US
dc.contributor.authorYang, Mingxinen_US
dc.contributor.authorLiu, Zhihaoen_US
dc.contributor.authorTu, Fangyuanen_US
dc.contributor.authorLiu, Fangen_US
dc.contributor.authorCheng, Zhanglinen_US
dc.contributor.editorChen, Renjieen_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWhiting, Emilyen_US
dc.date.accessioned2024-10-13T18:09:42Z
dc.date.available2024-10-13T18:09:42Z
dc.date.issued2024
dc.description.abstractWe present VRTree, an example-based interactive virtual reality (VR) system designed to efficiently create diverse 3D tree models while faithfully preserving botanical characteristics of real-world references. Our method employs a novel representation called Hierarchical Branch Lobe (HBL), which captures the hierarchical features of trees and serves as a versatile intermediary for intuitive VR interaction. The HBL representation decomposes a 3D tree into a series of concise examples, each consisting of a small set of main branches, secondary branches, and lobe-bounded twigs. The core of our system involves two key components: (1) We design an automatic algorithm to extract an initial library of HBL examples from real tree point clouds. These HBL examples can be optionally refined according to user intentions through an interactive editing process. (2) Users can interact with the extracted HBL examples to assemble new tree structures, ensuring the local features align with the target tree species. A shape-guided procedural growth algorithm then transforms these assembled HBL structures into highly realistic, finegrained 3D tree models. Extensive experiments and user studies demonstrate that VRTree outperforms current state-of-the-art approaches, offering a highly effective and easy-to-use VR tool for tree modeling.en_US
dc.description.number7
dc.description.sectionheaders3D Modeling and Editing
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15254
dc.identifier.issn1467-8659
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15254
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15254
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Shape modeling; Virtual reality; Graphics systems and interfaces
dc.subjectComputing methodologies → Shape modeling
dc.subjectVirtual reality
dc.subjectGraphics systems and interfaces
dc.titleVRTree: Example-Based 3D Interactive Tree Modeling in Virtual Realityen_US
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