Computational Design of Fabricable Geometric Patterns

dc.contributor.authorScandurra, Elenaen_US
dc.contributor.authorLaccone, Francescoen_US
dc.contributor.authorMalomo, Luigien_US
dc.contributor.authorCallieri, Marcoen_US
dc.contributor.authorCignoni, Paoloen_US
dc.contributor.authorGiorgi, Danielaen_US
dc.contributor.editorBanterle, Francescoen_US
dc.contributor.editorCaggianese, Giuseppeen_US
dc.contributor.editorCapece, Nicolaen_US
dc.contributor.editorErra, Ugoen_US
dc.contributor.editorLupinetti, Katiaen_US
dc.contributor.editorManfredi, Gildaen_US
dc.date.accessioned2023-11-12T15:37:38Z
dc.date.available2023-11-12T15:37:38Z
dc.date.issued2023
dc.description.abstractThis paper addresses the design of surfaces as assemblies of geometric patterns with predictable performance in response to mechanical stimuli. We design a family of tileable and fabricable patterns represented as triangle meshes, which can be assembled for creating surface tessellations. First, a regular recursive subdivision of the planar space generates different geometric configurations for candidate patterns, having interesting and varied aesthetic properties. Then, a refinement step addresses manufacturability by solving for non-manifold configurations and sharp angles which would produce disconnected or fragile patterns. We simulate our patterns to evaluate their mechanical response when loaded in different scenarios targeting out-of-plane bending. Through a simple browsing interface, we show that our patterns span a variety of different bending behaviors. The result is a library of patterns with varied aesthetics and predefined mechanical behavior, to use for the direct design of mechanical metamaterials. To assess the feasibility of our approach, we show a pair of fabricated 3D objects with different curvatures.en_US
dc.description.sectionheadersOptimizations for Computer Graphics
dc.description.seriesinformationSmart Tools and Applications in Graphics - Eurographics Italian Chapter Conference
dc.identifier.doi10.2312/stag.20231297
dc.identifier.isbn978-3-03868-235-6
dc.identifier.issn2617-4855
dc.identifier.pages81-91
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.2312/stag.20231297
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20231297
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Computer Graphics
dc.subjectComputing methodologies
dc.subjectComputer Graphics
dc.titleComputational Design of Fabricable Geometric Patternsen_US
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