Interactive Modeling of Mechanical Objects

dc.contributor.authorUreta, Francisca Gilen_US
dc.contributor.authorTymms, Chelseaen_US
dc.contributor.authorZorin, Denisen_US
dc.contributor.editorMaks Ovsjanikov and Daniele Panozzoen_US
dc.date.accessioned2016-06-17T14:11:58Z
dc.date.available2016-06-17T14:11:58Z
dc.date.issued2016en_US
dc.description.abstractObjects with various types of mechanical joints are among the most commonly built. Joints implement a vocabulary of simple constrained motions (kinematic pairs) that can be used to build more complex behaviors. Defining physically correct joint geometry is crucial both for realistic appearance of models during motion, as these are typically the only parts of geometry that stay in contact, and for fabrication. Direct design of joint geometry often requires more effort than the design of the rest of the object geometry, as it requires design of components that stay in precise contact, are aligned with other parts, and allow the desired range of motion. We present an interactive system for creating physically realizable joints with user-controlled appearance. Our system minimizes or, in most cases, completely eliminates the need for the user to manipulate low-level geometry of joints. This is achieved by automatically inferring a small number of plausible combinations of joint dimensions, placement and orientation from part geometry, with the user making the final high-level selection based on object semantic. Through user studies, we demonstrate that functional results with a satisfying appearance can be obtained quickly by users with minimal modeling experience, offering a significant improvement in the time required for joint construction, compared to standard modeling approaches.en_US
dc.description.number5en_US
dc.description.sectionheadersFabricationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume35en_US
dc.identifier.doi10.1111/cgf.12971en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages145-155en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12971en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subject[Geometric algorithmsen_US
dc.subjectlanguagesen_US
dc.subjectsystems]en_US
dc.titleInteractive Modeling of Mechanical Objectsen_US
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