A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU

dc.contributor.authorJakob, Johannesen_US
dc.contributor.authorBuchenau, Christophen_US
dc.contributor.authorGuthe, Michaelen_US
dc.contributor.editorBærentzen, Jakob Andreas and Hildebrandt, Klausen_US
dc.date.accessioned2017-07-02T17:37:47Z
dc.date.available2017-07-02T17:37:47Z
dc.date.issued2017
dc.description.abstractMost state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively parallel approach for compression and decompression of large triangle meshes using the GPU. Our method traverses the input mesh in a parallel breadth-first manner and encodes the connectivity data similarly to the well known cut-border machine. Geometry data is compressed using a local prediction strategy. In contrast to the original cut-border machine, we can additionally handle triangle meshes with inconsistently oriented faces. Our approach is more than one order of magnitude faster than currently used methods and achieves competitive compression rates.en_US
dc.description.number5
dc.description.sectionheadersParallel Processing
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.13246
dc.identifier.issn1467-8659
dc.identifier.pages071-080
dc.identifier.urihttps://doi.org/10.1111/cgf.13246
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13246
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.6 [Computer Graphics]
dc.subjectMethodology and Techniques
dc.subjectGraphics data structures and data types
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectGeometric algorithms
dc.subjectlanguages
dc.subjectand systems
dc.subject
dc.subjectI.3.1 [Computer Graphics]
dc.subjectHardware Architecture
dc.subjectParallel processing
dc.titleA Parallel Approach to Compression and Decompression of Triangle Meshes using the GPUen_US
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