Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
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Date
1986
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system),and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :-Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips."
Description
@inproceedings{:10.2312/EGGH/EGGH86/141-145,
booktitle = {Eurographics workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips}},
author = {P.Lemy,},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-540-18222-5},
DOI = {/10.2312/EGGH/EGGH86/141-145}
}