Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes

dc.contributor.authorBenhabiles, Halimen_US
dc.contributor.authorLavoué, Guillaumeen_US
dc.contributor.authorVandeborre, Jean-Philippeen_US
dc.contributor.authorDaoudi, Mohameden_US
dc.contributor.editorM. Spagnuolo and M. Bronstein and A. Bronstein and A. Ferreiraen_US
dc.date.accessioned2013-09-24T10:53:07Z
dc.date.available2013-09-24T10:53:07Z
dc.date.issued2012en_US
dc.description.abstractThis paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized by rigid transformations. Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D object. Moreover, the boundaries are detected even if the parts linked to an object's articulation are immobile over time. The different boundaries are then used to extract the kinematic skeleton. Experiments show that our algorithm produces more precise skeletons compared to previous methods.en_US
dc.description.sectionheadersSession 3en_US
dc.description.seriesinformationEurographics Workshop on 3D Object Retrievalen_US
dc.identifier.isbn978-3-905674-36-1en_US
dc.identifier.issn1997-0463en_US
dc.identifier.urihttps://doi.org/10.2312/3DOR/3DOR12/071-076en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling -Curve, surface, solid, and object representationsen_US
dc.titleKinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshesen_US
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