Geometry and Attribute Compression for Voxel Scenes
dc.contributor.author | Dado, Bas | en_US |
dc.contributor.author | Kol, Timothy R. | en_US |
dc.contributor.author | Bauszat, Pablo | en_US |
dc.contributor.author | Thiery, Jean-Marc | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.editor | Joaquim Jorge and Ming Lin | en_US |
dc.date.accessioned | 2016-04-26T08:38:48Z | |
dc.date.available | 2016-04-26T08:38:48Z | |
dc.date.issued | 2016 | en_US |
dc.description.abstract | Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of (geometry) information per voxel. We present a method to compress arbitrary data, such as colors, normals, or reflectance information. By decoupling geometry and voxel data via a novel mapping scheme, we are able to apply the DAG principle to encode the topology, while using a palette-based compression for the voxel attributes, leading to a drastic memory reduction. Our method outperforms existing state-of-the-art techniques and is well-suited for GPU architectures. We achieve real-time performance on commodity hardware for colored scenes with up to 17 hierarchical levels (a 128K3 voxel resolution), which are stored fully in core. | en_US |
dc.description.number | 2 | en_US |
dc.description.sectionheaders | Texturing & Compression | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 35 | en_US |
dc.identifier.doi | 10.1111/cgf.12841 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 397-407 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12841 | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Display algorithms | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Raytracing | en_US |
dc.title | Geometry and Attribute Compression for Voxel Scenes | en_US |