The Material Definition Language
dc.contributor.author | Kettner, L. | en_US |
dc.contributor.author | Raab, M. | en_US |
dc.contributor.author | Seibert, D. | en_US |
dc.contributor.author | Jordan, J. | en_US |
dc.contributor.author | Keller, A. | en_US |
dc.contributor.editor | Reinhard Klein and Holly Rushmeier | en_US |
dc.date.accessioned | 2015-07-31T07:40:42Z | |
dc.date.available | 2015-07-31T07:40:42Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | We introduce the physically-based Material Definition Language (MDL). Based on the principle of strictly separating material definition and rendering algorithms, each MDL material is applicable across different rendering paradigms ranging from realtime over interactive solutions to advanced light transport simulation. | en_US |
dc.description.sectionheaders | Papers | en_US |
dc.description.seriesinformation | Workshop on Material Appearance Modeling | en_US |
dc.identifier.doi | 10.2312/mam.20151195 | en_US |
dc.identifier.isbn | 978-3-905674-83-5 | en_US |
dc.identifier.issn | 2309-5059 | en_US |
dc.identifier.pages | 1-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/mam.20151195 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics [I.3.7] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | The Material Definition Language | en_US |
Files
Original bundle
1 - 1 of 1