A Three-Dimensional Shaded Display Method for Voxel-Based Representation

dc.contributor.authorOHASHI, Toshiakien_US
dc.contributor.authorUCHIKI, Tetsuyaen_US
dc.contributor.authorTOKORO, Marioen_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:32Z
dc.date.available2015-09-29T08:29:32Z
dc.date.issued1985en_US
dc.description.abstractIn this paper, methods for displaying solid objects represented by a three-dimensional array of voxels are described. The Linear Interpolating Projection Method is proposed as a method by which such objects can be projected onto the screen in perspective. In order to shade the projected images, the Depth only Shading Method is proposed. These methods are so simple that three-dimensional perspective images with shading can be produced rapidly. This paper also describes an architecture based on these methods for generating animation interactively.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851018en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19851018en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Three-Dimensional Shaded Display Method for Voxel-Based Representationen_US
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