Improving Shadow Map Filtering with Statistical Analysis

dc.contributor.authorGumbau, Jesusen_US
dc.contributor.authorSzirmay-Kalos, Lászlóen_US
dc.contributor.authorSbert, Mateuen_US
dc.contributor.authorSellés, Miguel Choveren_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:44:04Z
dc.date.available2014-02-06T15:44:04Z
dc.date.issued2011en_US
dc.description.abstractShadow maps are widely used in real-time applications. Shadow maps cannot be filtered linearly as regular textures, thus undersampling leads to severe aliasing. This problem has been attacked by methods that transform the depth values to allow approximate linear filtering and to approaches based on statistical analysis, which suffer from light bleeding artifacts. In this paper we propose a new statistical filtering method for shadow maps, which approximates the cumulative distribution function (CDF) of depths with a power function. This approximation significantly reduces light bleeding artifacts, maintaining performance and spatial costs. Like existing techniques, the algorithm is easy to implement on the graphics hardware and is fairly scalable.en_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/EG2011/short/033-036en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generationen_US
dc.titleImproving Shadow Map Filtering with Statistical Analysisen_US
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