A Procedural Modeling System for the Creation of Huge Models
dc.contributor.author | Cubero, Francisco | en_US |
dc.contributor.author | Mas, Albert | en_US |
dc.contributor.author | Patow, Gustavo | en_US |
dc.contributor.editor | Isabel Navazo and Gustavo Patow | en_US |
dc.date.accessioned | 2013-11-08T10:18:27Z | |
dc.date.available | 2013-11-08T10:18:27Z | |
dc.date.issued | 2012 | en_US |
dc.description.abstract | This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions of polygons. An out-of-core memory management system assures that any scene size can be generated during the modeling evolution. This generation is performed by a set of rules and operations on geometrical objects, organized as a directed acyclic graph. | en_US |
dc.description.seriesinformation | Spanish Computer Graphics Conference | en_US |
dc.identifier.isbn | 978-3-905673-92-0 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/123-132 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Languages | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.title | A Procedural Modeling System for the Creation of Huge Models | en_US |
Files
Original bundle
1 - 1 of 1