A Particle-based Method for Preserving Fluid Sheets

dc.contributor.authorAndo, Ryoichien_US
dc.contributor.authorTsuruno, Reijien_US
dc.contributor.editorA. Bargteil and M. van de Panneen_US
dc.date.accessioned2013-10-31T10:28:10Z
dc.date.available2013-10-31T10:28:10Z
dc.date.issued2011en_US
dc.description.abstractWe present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does notsuffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.en_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-1-4503-0923-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA11/007-016en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometryand Object Modeling-Physically based modeling I.3.7 [Computer Graphics]: Three-Dimensional Graphics andRealism-Animationen_US
dc.titleA Particle-based Method for Preserving Fluid Sheetsen_US
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