Towards a Voting Scheme for Calculating Light Source Positions from a given Target Illumination

dc.contributor.authorZmugg, Renéen_US
dc.contributor.authorHavemann, Svenen_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorEnrico Puppo and Andrea Brogni and Leila De Florianien_US
dc.date.accessioned2014-01-27T16:34:09Z
dc.date.available2014-01-27T16:34:09Z
dc.date.issued2010en_US
dc.description.abstractLighting conditions can make the difference between success or failure of an architectural space. The vision of space-light co-design is that architects can control the impression of an illuminated space already at an early design stage, instead of first designing spaces and then searching for a good lighting setup. As a first step towards this vision we propose a novel method to calculate potential light source positions from a given user defined target illumination. The method is independent of the tessellation of the scene and assumes a homogeneous diffuse Lambertian material. This allows using a voting system that determines potential positions for standard light sources with chosen size and brightness. Votes are cast from an illuminated surface point to all potential positions of a light source that would yield this illumination. Vote clusters consequently indicate a more probable light source position. With a slight extension the method can also identify mid-air light source positions.en_US
dc.description.seriesinformationEurographics Italian Chapter Conference 2010en_US
dc.identifier.isbn978-3-905673-80-7en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/041-048en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-: Radiosity; Color, shading, shadowing, and textureen_US
dc.titleTowards a Voting Scheme for Calculating Light Source Positions from a given Target Illuminationen_US
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