An Area-Preserving Parametrization for Spherical Rectangles
dc.contributor.author | UreƱa, Carlos | en_US |
dc.contributor.author | Fajardo, Marcos | en_US |
dc.contributor.author | King, Alan | en_US |
dc.contributor.editor | Nicolas Holzschuch and Szymon Rusinkiewicz | en_US |
dc.date.accessioned | 2015-02-28T15:36:56Z | |
dc.date.available | 2015-02-28T15:36:56Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | We present an area-preserving parametrization for spherical rectangles which is an analytical function with domain in the unit rectangle [0;1]2 and range in a region included in the unit-radius sphere. The parametrization preserves areas up to a constant factor and is thus very useful in the context of rendering as it allows to map random sample point sets in [0;1]2 onto the spherical rectangle. This allows for easily incorporating stratified, quasi-Monte Carlo or other sampling strategies in algorithms that compute scattering from planar rectangular emitters. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.identifier.doi | 10.1111/cgf.12151 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12151 | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | An Area-Preserving Parametrization for Spherical Rectangles | en_US |