AR FPS Game using Static and Dynamic Physical Obstacles

dc.contributor.authorSawanobori, Yukien_US
dc.contributor.authorIriyama, Taishien_US
dc.contributor.authorKomuro, Takashien_US
dc.contributor.editorTheophilus Teoen_US
dc.contributor.editorRyota Kondoen_US
dc.date.accessioned2022-11-29T07:23:37Z
dc.date.available2022-11-29T07:23:37Z
dc.date.issued2022
dc.description.abstractIn this paper, we propose an AR FPS game that allows a player to use physical obstacles for avoiding enemy attacks and defeating enemies. The use of physical obstacles is intended to make the game more fun and immersive. Physical obstacles are classified into static obstacles that do not move and dynamic obstacles that can move. The game design for utilizing real space includes placing game objects in consideration of static obstacles, using physical obstacles as shields to prevent enemy attacks, and using projectiles to attack a player hiding behind obstacles. We prototyped the game using HoloLens2 and conducted a user study using a questionnaire (N = 14). The results showed that the game itself was highly evaluated, as well as the exercise promotion effect by the use of real space.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20221294
dc.identifier.isbn978-3-03868-192-2
dc.identifier.issn1727-530X
dc.identifier.pages15-16
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20221294
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221294
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Mixed / augmented reality
dc.subjectHuman centered computing
dc.subjectMixed / augmented reality
dc.titleAR FPS Game using Static and Dynamic Physical Obstaclesen_US
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