StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps

Loading...
Thumbnail Image
Date
2011
Authors
Wang, O.
Lang, M.
Frei, M.
Hornung, A.
Smolic, A.
Gross, M.
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. This workflow is enabled by the introduction of a discontinuous warping technique that creates stereoscopic pairs from sparse, possibly erroneous user input. Our method assumes a piecewise continuous depth representation, preserving visual continuity in most areas, while creating sharp depth discontinuities at important object boundaries. As opposed to prior work thatrelies strictly on a per pixel depth map, our scribbles are processed as soft constraints in a global solve and operate entirely on image domain disparity, allowing for relaxed input requirements. This formulation also allows us to simultaneously compute a disparity-and-content-aware stretching of background areas to automatically fill disoccluded regions with valid stereo information. We tightly integrate all steps of stereo content conversion into a single optimization framework, which can then be solved on a GPU at interactive rates. The instant feedback received while painting depth allows even untrained users to quickly create compelling 3D scenes from single-view footage.
Description

        
@inproceedings{
:10.2312/SBM/SBM11/047-054
, booktitle = {
Eurographics Workshop on Sketch-Based Interfaces and Modeling
}, editor = {
Tracy Hammond and Andy Nealen
}, title = {{
StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps
}}, author = {
Wang, O.
and
Lang, M.
and
Frei, M.
and
Hornung, A.
and
Smolic, A.
and
Gross, M.
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISSN = {
1812-3503
}, ISBN = {
978-1-4503-0906-6
}, DOI = {
/10.2312/SBM/SBM11/047-054
} }
Citation