''It''+''I'': Virtual Embodiments as Hybrid Experiences
dc.contributor.author | Giraud, Tom | en_US |
dc.contributor.author | Paljic, Alexis | en_US |
dc.contributor.author | Leroy, Laure | en_US |
dc.contributor.editor | Betty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadt | en_US |
dc.date.accessioned | 2014-01-27T11:30:45Z | |
dc.date.available | 2014-01-27T11:30:45Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | A dichotomy exists in the way virtual embodiments are currently studied: embodied entities are considered by conversational approaches as other selves whereas avatar approaches study them as users' hosts. Virtual reality applications such as in our case study often propose a different, in between embodiment experience. In the context of a virtual house for sale visit, this paper aims at examining the user's self-reported embodiment perception resulting from such a hybrid experience. To induce variability in this embodiment experience, we manipulated avatar representations (high versus low anthropomorphism) and frame of reference (egocentric versus exocentric). Results show the importance of the entity humanness to foster both experiences. When controlled by humanness, having a conversational experience appears uncorrelated to an avatar experience. This highlights the need to study these hybrid experiences as a combination of both approaches. | en_US |
dc.description.seriesinformation | Joint Virtual Reality Conference of EGVE - EuroVR | en_US |
dc.identifier.isbn | 978-3-905674-47-7 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE.JVRC13.091-094 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I3.7 [Computer Graphics] | en_US |
dc.subject | Three | en_US |
dc.subject | Dimensional Graphics and Realism | en_US |
dc.subject | Virtual reality / Animation. | en_US |
dc.title | ''It''+''I'': Virtual Embodiments as Hybrid Experiences | en_US |