Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning
dc.contributor.author | Khokhar, Adil | en_US |
dc.contributor.author | Borst, Christoph W. | en_US |
dc.contributor.editor | Hideaki Uchiyama | en_US |
dc.contributor.editor | Jean-Marie Normand | en_US |
dc.date.accessioned | 2022-11-29T07:25:27Z | |
dc.date.available | 2022-11-29T07:25:27Z | |
dc.date.issued | 2022 | |
dc.description.abstract | Distractions can cause students to miss out on critical information in educational Virtual Reality (VR) environments. Our work uses generalized features (angular velocities, positional velocities, pupil diameter, and eye openness) extracted from VR headset sensor data (head-tracking, hand-tracking, and eye-tracking) to train a deep CNN-LSTM classifier to detect distractors in our educational VR environment. We present preliminary results demonstrating a 94.93% accuracy for our classifier, an improvement in both the accuracy and generality of features used over two recent approaches. We believe that our work can be used to improve educational VR by providing a more accurate and generalizable approach for distractor detection. | en_US |
dc.description.sectionheaders | Cognition | |
dc.description.seriesinformation | ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20221279 | |
dc.identifier.isbn | 978-3-03868-179-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 85-90 | |
dc.identifier.pages | 6 pages | |
dc.identifier.uri | https://doi.org/10.2312/egve.20221279 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20221279 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies -> Machine learning; Human-centered computing -> Virtual reality | |
dc.subject | Computing methodologies | |
dc.subject | Machine learning | |
dc.subject | Human centered computing | |
dc.subject | Virtual reality | |
dc.title | Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning | en_US |
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