Concentric Spherical Representation for Omnidirectional Soft Shadow

dc.contributor.authorXiao, Yien_US
dc.contributor.authorLeung, Chi Singen_US
dc.contributor.authorHo, Tze Yuien_US
dc.contributor.authorWan, Liangen_US
dc.contributor.authorWong, Tien Tsingen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T16:07:17Z
dc.date.available2015-02-28T16:07:17Z
dc.date.issued2013en_US
dc.description.abstractSoft shadows play an important role in photo‐realistic rendering. Although there are many efficient soft shadow algorithms, most of them focus on the one‐side light source situation, where a planar light source is on the outside of the scene. In fact, in many situations, such as games, light sources are omnidirectional. They may be surrounded by a number of 3D objects. This paper proposes a soft shadow algorithm for the omnidirectional situation. We develop a concentric spherical representation to model the behaviour of omnidirectional light sources. To provide better rendering results, a novel summed area table based filtering scheme for spherical functions is proposed. In addition, we utilize unicube mapping, which samples the spherical space more uniformly, to further improve the filtering quality.Soft shadows play an important role in photo‐realistic rendering. Although there are many efficient soft shadow algorithms, most of them focus on the one‐side light source situation, where a planar light source is on the outside of the scene. In fact, in many situations, such as games, light sources are omnidirectional. They may be surrounded by a number of 3D objects. This paper proposes a soft shadow algorithm for the omnidirectional situation.en_US
dc.description.number6
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume32
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12085en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectcube mapen_US
dc.subjectconvolution shadow mapen_US
dc.subjectomnidirectional soft shadowen_US
dc.subjectsummed area tableen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectThree‐Dimensional Graphics and RealismColoren_US
dc.subjectshadingen_US
dc.subjectshadowing and textureen_US
dc.titleConcentric Spherical Representation for Omnidirectional Soft Shadowen_US
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