GPU-based Real-time Cloth Simulation for Virtual Try-on

dc.contributor.authorSu, Tongkuien_US
dc.contributor.authorZhang, Yanen_US
dc.contributor.authorZhou, Yuen_US
dc.contributor.authorYu, Yaoen_US
dc.contributor.authorDu, Sidanen_US
dc.contributor.editorFu, Hongbo and Ghosh, Abhijeet and Kopf, Johannesen_US
dc.date.accessioned2018-10-07T14:31:30Z
dc.date.available2018-10-07T14:31:30Z
dc.date.issued2018
dc.description.abstractWe present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static cloth simulation. In local driving, feature points of clothing will be handled between two consecutive frames. And then we apply static cloth simulation for a specific frame. Both parts are ecxuted in an entire parallel way. In practice, our system achieves real-time virtual try-on using a depth camera to capture the moving body model and meanwhile, keeps high-fidelity. Experimental results indicate that our method has significant speedups over prior related techniques.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationPacific Graphics Posters
dc.identifier.doi10.2312/pg.20181288
dc.identifier.isbn978-3-03868-074-1
dc.identifier.pages1-2
dc.identifier.urihttps://doi.org/10.2312/pg.20181288
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20181288
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleGPU-based Real-time Cloth Simulation for Virtual Try-onen_US
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