Web Based Multi-User Interactive Graphics Worlds for Education

dc.contributor.authorOwen, G. Scotten_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:25Z
dc.date.available2023-03-09T10:02:25Z
dc.date.issued2023
dc.description.abstractSeveral technologies are curremly being developed that will have a huge impact on the future of education. Advances in computational power and graphics capability will give the future home PC the capabilities of very high-end workstations of the present. Advances in connectivity will allow everybody to be connected at all times with a very high bandwidth. Advances in computer graphics software technology, combined with advances in other fields, such as simulation and artificial life, will allow us to create realistic worlds for students to investigate. These worlds will be Multi-User Shared Environments (MUSE), i.e., students will be able to interact with instructors, other students, and intelligent agents in these worlds. ln this paper, I will briefly discuss the background issues, vision for the future with some specific examples, and our current efforts in this area.en_US
dc.description.sectionheadersOnline Education
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.identifier.doi10.2312/pt.19991581
dc.identifier.isbn978-3-03868-207-3
dc.identifier.pages137-139
dc.identifier.pages3 pages
dc.identifier.urihttps://doi.org/10.2312/pt.19991581
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991581
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleWeb Based Multi-User Interactive Graphics Worlds for Educationen_US
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