Desktop Integration in Graphics Environments

dc.contributor.authorUllrich, Torstenen_US
dc.contributor.authorSettgast, Volkeren_US
dc.contributor.authorOfenböck, Christianen_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorMichitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimuraen_US
dc.date.accessioned2014-01-27T11:08:34Z
dc.date.available2014-01-27T11:08:34Z
dc.date.issued2009en_US
dc.description.abstractIn this paper, we present the usage of the Remote Desktop Protocol to integrate arbitrary, legacy applications in various environments. This approach accesses a desktop on a real computer or within a virtual machine. The result is not one image of the whole desktop, but a sequence of images of all desktop components (windows, dialogs, etc.). These components are rendered into textures and fed into a rendering framework (OpenSG). There the functional hierarchy is represented by a scene graph. In this way the desktop components can be rearranged freely and painted according to circumstances of the graphical environment supporting a wide range of display settings - from immersive environments via high-resolution tiled displays to mobile devices.en_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - ICAT - EuroVRen_US
dc.identifier.isbn978-3-905674-20-0en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/JVRC09/109-112en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDesktop Integration in Graphics Environmentsen_US
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