Desktop Integration in Graphics Environments
dc.contributor.author | Ullrich, Torsten | en_US |
dc.contributor.author | Settgast, Volker | en_US |
dc.contributor.author | Ofenböck, Christian | en_US |
dc.contributor.author | Fellner, Dieter W. | en_US |
dc.contributor.editor | Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura | en_US |
dc.date.accessioned | 2014-01-27T11:08:34Z | |
dc.date.available | 2014-01-27T11:08:34Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | In this paper, we present the usage of the Remote Desktop Protocol to integrate arbitrary, legacy applications in various environments. This approach accesses a desktop on a real computer or within a virtual machine. The result is not one image of the whole desktop, but a sequence of images of all desktop components (windows, dialogs, etc.). These components are rendered into textures and fed into a rendering framework (OpenSG). There the functional hierarchy is represented by a scene graph. In this way the desktop components can be rearranged freely and painted according to circumstances of the graphical environment supporting a wide range of display settings - from immersive environments via high-resolution tiled displays to mobile devices. | en_US |
dc.description.seriesinformation | Joint Virtual Reality Conference of EGVE - ICAT - EuroVR | en_US |
dc.identifier.isbn | 978-3-905674-20-0 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/JVRC09/109-112 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Desktop Integration in Graphics Environments | en_US |
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