Data‐Driven Shape Interpolation and Morphing Editing

dc.contributor.authorGao, Linen_US
dc.contributor.authorChen, Shu‐Yuen_US
dc.contributor.authorLai, Yu‐Kunen_US
dc.contributor.authorXia, Shihongen_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2018-01-10T07:42:31Z
dc.date.available2018-01-10T07:42:31Z
dc.date.issued2017
dc.description.abstractShape interpolation has many applications in computer graphics such as morphing for computer animation. In this paper, we propose a novel data‐driven mesh interpolation method. We adapt patch‐based linear rotational invariant coordinates to effectively represent deformations of models in a shape collection, and utilize this information to guide the synthesis of interpolated shapes. Unlike previous data‐driven approaches, we use a rotation/translation invariant representation which defines the plausible deformations in a global continuous space. By effectively exploiting the knowledge in the shape space, our method produces realistic interpolation results at interactive rates, outperforming state‐of‐the‐art methods for challenging cases. We further propose a novel approach to interactive editing of shape morphing according to the shape distribution. The user can explore the morphing path and select example models intuitively and adjust the path with simple interactions to edit the morphing sequences. This provides a useful tool to allow users to generate desired morphing with little effort. We demonstrate the effectiveness of our approach using various examples.Shape interpolation has many applications in computer graphics such as morphing for computer animation. In this paper, we propose a novel data‐driven mesh interpolation method. We adapt patch‐based linear rotational invariant coordinates to effectively represent deformations of models in a shape collection, and utilize this information to guide the synthesis of interpolated shapes. Unlike previous data‐driven approaches, we use a rotation/translation invariant representation which defines the plausible deformations in a global continuous space. By effectively exploiting the knowledge in the shape space, our method produces realistic interpolation results at interactive rates, outperforming state‐of‐the‐art methods for challenging cases.en_US
dc.description.number8
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.12991
dc.identifier.issn1467-8659
dc.identifier.pages19-31
dc.identifier.urihttps://doi.org/10.1111/cgf.12991
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf12991
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectdata‐driven
dc.subjectshape interpolation
dc.subjectshape space
dc.subjectmorphing editing
dc.subjectI.3.5 [Computer Graphics]: Computational Geometry and Object Modelling—object representations
dc.titleData‐Driven Shape Interpolation and Morphing Editingen_US
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