A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination

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Date
2010
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying the radiance transfer vectors of the basis BRDFs by the incoming radiance from gather samples and then linearly combining the results weighted by user-controlled parameters. To improve the level of accuracy, a set of sub-area samples associated with a gather sample refines the glossy reflection of the geometric details without increasing the precomputation time. We demonstrate this program with a number of examples to verify the real-time performance of relighting and BRDF editing on 3D scenes with complex lighting and geometry.
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@article{
10.1111:j.1467-8659.2010.01744.x
, journal = {Computer Graphics Forum}, title = {{
A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination
}}, author = {
Nguyen, Chuong H.
and
Kyung, Min-Ho
and
Lee, Joo-Haeng
and
Nam, Seung-Woo
}, year = {
2010
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2010.01744.x
} }
Citation