Dynamics in Interaction on the Responsive Workbench

dc.contributor.authorKoutek, Michalen_US
dc.contributor.authorPost, Frits H.en_US
dc.contributor.editorJ. D. Mulder and R. van Liereen_US
dc.date.accessioned2014-01-27T09:24:56Z
dc.date.available2014-01-27T09:24:56Z
dc.date.issued2000en_US
dc.description.abstractIn this paper we present a different view of user interaction with virtual worlds. We start from the question: how can we bring more natural object behavior into virtual environments? Currently, objects in VR applications often behave in a very un-natural way. Incorporation of physical laws in the virtual environment, together with monitoring natural user actions and behavior is desirable.We present some principles of physically more realistic behavior of virtual objects and a set of user input techniques suitable for semi-immersive VR devices such as the Responsive Workbench. We introduce springs as a new tool for assisting direct manipulation of objects in VEs.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn3-211-83516-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE00/043-054en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDynamics in Interaction on the Responsive Workbenchen_US
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