GPU Simulation of Finite Element Facial Soft-Tissue Models

No Thumbnail Available
Date
2013
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing realisticlooking animations of facial movement, including expressive wrinkles. It is optimised for simulating multi-layered voxel-based models using the total Lagrangian explicit dynamic (TLED) FE method. The flexibility of our system enables detailed animations of gross and fine-scale soft-tissue movement to be easily produced with different muscle structures and material parameters. While we focus on the forehead, the system can be used to animate any multi-material soft body.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents.TPCG.TPCG13.001-008
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
Silvester Czanner and Wen Tang
}, title = {{
GPU Simulation of Finite Element Facial Soft-Tissue Models
}}, author = {
Warburton, Mark
and
Maddock, Steve
}, year = {
2013
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-98-2
}, DOI = {
/10.2312/LocalChapterEvents.TPCG.TPCG13.001-008
} }
Citation