Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism

dc.contributor.authorFranke, Ingmar Steffenen_US
dc.contributor.authorZavesky, Martinen_US
dc.contributor.authorDachselt, Raimunden_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-31T20:24:55Z
dc.date.available2014-01-31T20:24:55Z
dc.date.issued2007en_US
dc.description.abstractVirtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path by reducing perceived geometric distortions, which typically occur for spherical objects while rendering scenes with a large angle of view. Learning from painting, we adopt the Renaissance painters principle of using multiperspective views and propose a perspective correction technique to overcome the mentioned problem. With it, three-dimensional transformations directly modify the geometry of particular objects within a scene to countervail their distortion during the rendering process. The approach results in an improved perceptual realism of the rendered images.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments, Short Papers and Postersen_US
dc.identifier.isbn978-3-905673-64-7en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VE2007Short/117-120en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation Viewing algorithms I.3.6 [Computer Graphics]: Methodology and Techniques I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleLearning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realismen_US
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